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GlassCity

City in your eye - SimCity clone

game · by Stevica Kuharski

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GlassCity is a pocket-sized city builder designed for the glanceable world of the Meta Ray‑Ban Display. On a crisp 600×600 monocular HUD, you found a city from a single power plant and watch it bloom into a humming metropolis — laying roads, zoning residential, commercial, and industrial districts, and balancing the eternal tug-of-war of supply and demand. Every system is built to be read in a single glance: funds, monthly balance, population, power load, and live R/C/I demand bars sit at the edges of your vision, leaving the city itself center stage. Control is pure and minimal — swipe to move, tap to build, double-tap for tools — a model made for a wrist band and a temple touchpad rather than a mouse and keyboard. Beneath its calm, neon-on-black surface lies a surprisingly deep simulation. Power and water flow across the grid with real distance falloff, so plants must sit close to the neighborhoods they serve. Pollution drifts from factories and smokestacks while parks, forests, and clean solar-and-wind plants push back against it. Police curb crime, fire stations fight blazes, schools and hospitals let your towers climb higher, and parks and stadiums lift land value — which in turn fattens your tax base. Push taxes too high and growth stalls; let your treasury run dry for three months and your costliest buildings literally go up in flames. A full-city map with power, water, pollution, land-value, crime, and growth overlays lets you diagnose your city like a living organism. Time keeps ticking even when you look away: GlassCity quietly simulates your absence and greets you with an annual report each January, autosaving as it goes. Choose a cozy 16×16 starter, a bustling 32×32 town, or a sprawling 64×64 city; bridge rivers, chase a balanced economy, and nurse a thriving downtown through fires, blackouts, and crime waves. Equal parts relaxing and strategic, it's a whole city that lives in the corner of your eye — always a quick glance away.